Guides · Partly Pro
Rules and presets
The rules are set on the setup screen and can't be changed once the game starts. To use different rules, finish the game and set up a new one.
Every five-a-side preset and every rule on the setup screen is free. Two things need Baseline Pro: FIBA 3x3, and custom shot-clock values.
The built-in presets
The Rule preset column lists them:
- FIBA: 4 × 10, the international rules
- US High School: 4 × 8, with no shot clock
- Pro style: 4 × 12, professional rules
- Halves: 2 × 20, with team fouls counted through the half
- Mini basketball: 4 × 6, for the youngest players
- FIBA Underage: FIBA rules, with the Basketball Ireland grades U11 to U14
- FIBA 3x3: Baseline Pro
| Preset | Periods | Shot clock | Timeouts | Team-foul bonus | Fouls out at |
|---|---|---|---|---|---|
| FIBA | 4 × 10 | 24 / 14 | 2 / 3, 1 in OT | 5 per period, two shots | 5 |
| US High School | 4 × 8 | Off | 3 / 2, 1 in OT | 5 per period, two shots | 5 |
| Pro style | 4 × 12 | 24 / 14 | 3 / 4, 2 in OT | 5 per period, two shots | 6 |
| Halves | 2 × 20 | 24 / 14 | 3 / 3, 1 in OT | 7 per half, one-and-one; two shots from 10 | 5 |
| Mini basketball | 4 × 6 | Off | 1 / 1, 1 in OT | 5 per period, two shots | 5 |
| FIBA Underage | 4 × 10 | 24 / 14 | 2 / 3, 1 in OT | 5 per period, two shots | 5 |
| FIBA 3x3 | One 10-minute period | 12 | 1 | 7 | 5 |
Timeouts are shown as first half / second half. Breaks and overtime:
| Preset | Break between periods | Half time | Overtime |
|---|---|---|---|
| FIBA | 2:00 | 15:00 | 5:00 |
| US High School | 1:00 | 10:00 | 4:00 |
| Pro style | 2:30 | 15:00 | 5:00 |
| Halves | None | 15:00 | 5:00 |
| Mini basketball | 1:00 | 5:00 | 3:00 |
| FIBA Underage | 2:00 | 15:00 | 5:00 |
| FIBA 3x3 | None | None | First to score two |
FIBA, US High School, Halves, Mini basketball and the underage grades show a possession arrow on the board. Pro style and 3x3 don't, because their rules handle a held ball differently. Tap the arrow to change it.
FIBA Underage
The four grades share one row in the list. Pick it, then choose the grade under Age grade at the top of the Rules column. The rules are FIBA's, apart from what the grade changes:
| Grade | Threes | Roster | Equal play |
|---|---|---|---|
| U11 | No | Up to 15 | 1 to 2 full quarters |
| U12 | No | Up to 15 | 1 to 2 full quarters |
| U13 | Yes | Up to 15 | 1 to 3 full quarters |
| U14 | Yes | Up to 12 | Up to 3 quarters, no minimum |
At U11 and U12 the board has no +3 button.
Pressing restrictions show as a note under the row: pressing only in Q4 at U12, only in Q3 and Q4 at U13, and in all quarters at U14. The app can't tell who is pressing, so it doesn't enforce this.
You can change the period length, as on every preset, for leagues that play shorter quarters at U12 and below. Equal play is covered in the fouls and officiating guide.
FIBA 3x3
- One ten-minute period, ending at ten minutes or when a team reaches 21, whichever comes first
- Baskets are worth one and two, so the board shows +1 and +2
- A twelve-second shot clock with a single reset button, since both resets are twelve
- The first team to score two points in overtime wins
It's the only preset that needs Baseline Pro.
Changing the rules
Change any preset in the Rules column before you start. A line under the list then reads Edited from and the preset you started with.
Period length runs from 1 to 30 minutes.
Structure switches between 4 quarters and 2 halves. It isn't shown for 3x3, which has one period.
Shot clock turns the shot clock on and off. The standard 24 / 14 is free. Other values need Baseline Pro, shown by the Custom: Pro tag. With the shot clock on, there are two more switches:
- Blank when time is short: hides the shot clock once the period can no longer outlast it, as FIBA requires. It comes back at the next period.
- Auto-stop on violation: stops the game clock when the shot clock expires. Leave it off for games, where the referee stops the clock. It's meant for training.
Overtime length, Half time and Break between periods are set in minutes. Set a break to None to remove it; the end-of-period banner then goes straight to the next period. The break between periods comes after Q1 and Q3, so it only appears for quarters.
Timeouts per half reads first half / second half and changes both together. Timeouts in overtime is per extra period.
Team-foul bonus at is the number of team fouls that puts the other team in the bonus. Under it, in smaller type, is the rest of the penalty rule: per period or per half, what the bonus awards, any second tier, what happens in overtime, and any timeout caps. That part comes from the preset and can't be edited. For a different penalty rule, pick a different preset.
Player fouls out at runs from 3 to 9. It only applies when a team has a roster.
Bonus rules by preset
- FIBA and the underage grades: two shots from the fifth team foul in a period. Overtime continues the fourth quarter's count, as FIBA Article 41 requires.
- US High School: the same, with overtime continuing the count.
- Pro style: two shots from the fifth foul in a period. Overtime starts a new count, with the penalty from the fourth foul. A second team foul in the last two minutes of a period also awards shots.
- Halves: fouls count through the half. The seventh gives a one-and-one and the tenth gives two shots. Overtime continues the second half's count.
- Mini basketball: two shots from the fifth foul in a period, with a new count in overtime.
The board shows which tier a team is in: Bonus, Bonus 1+1 or Bonus 2. See the fouls and officiating guide for more.
Timeouts and caps
Timeouts are given per half and per overtime. Two presets also cap them in the final period:
- FIBA and the underage grades: at most two in the last 2:00 of the fourth quarter
- Pro style: at most four in the fourth quarter, and at most two in its last 3:00
While a cap applies, the board shows it beside the timeout pips, for example Max 2 in last 2:00.
TIMEOUT is never refused. If a team has none left or a cap is reached, a tap still books the timeout and marks it as excessive. The board, the summary and the CSV all show this. The table records what the referee granted, so the app doesn't block it. If it was a mis-tap, UNDO takes it back.
Next guideFouls and officiating →